Jan 23, 2006, 02:03 AM // 02:03
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#1
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Krytan Explorer
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Anguished Was Lingwah
Rit/E's are teh new hotness, thanks to Glyph of Renewal and Anguished was Lingwah. This allows you to summon a pain spirit every 15 seconds, with no upper limit on the number of spirits you can have. The regular binding ritual only permits 1 spirit of a type per team- I found it easy to produce six or seven, while still having six more slots on my skillbar to play with. In fact, I'm running an E/rit right now because I'd only been unlocking assassin skills- with just one rit skill, I'm a moderately effective spirit summoner.
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Jan 23, 2006, 04:22 AM // 04:22
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#2
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Frost Gate Guardian
Join Date: Jan 2006
Location: Melbourne/Taipei
Guild: Radicals Against Tyrants
Profession: N/
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Quote:
Originally Posted by swordfisher
Rit/E's are teh new hotness, thanks to Glyph of Renewal and Anguished was Lingwah. This allows you to summon a pain spirit every 15 seconds, with no upper limit on the number of spirits you can have. The regular binding ritual only permits 1 spirit of a type per team- I found it easy to produce six or seven, while still having six more slots on my skillbar to play with. In fact, I'm running an E/rit right now because I'd only been unlocking assassin skills- with just one rit skill, I'm a moderately effective spirit summoner.
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If you try again, you'll find out you can only have 1 spirit of any one kind, summoning the 2nd one will kill the 1st one. But in the case with Anguished Was Lingwah, if you already have a spirit of Pain from the usual binding ritual, the one summoned by Lingwah WILL DIE upom being summoned..
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Jan 23, 2006, 04:54 AM // 04:54
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#3
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Ascalonian Squire
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Actually this tactic does work. Looks like spirit spamming and spiking might become the new FotM.
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Jan 23, 2006, 05:03 AM // 05:03
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#4
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Eastern Iowa
Guild: Forsaken Wanderers [FW]
Profession: Me/E
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Quote:
Originally Posted by SAQ
If you try again, you'll find out you can only have 1 spirit of any one kind, summoning the 2nd one will kill the 1st one. But in the case with Anguished Was Lingwah, if you already have a spirit of Pain from the usual binding ritual, the one summoned by Lingwah WILL DIE upom being summoned..
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It helps to know what you're talking about before you post. I've seen this work as well, and it is shaping up to be another spirit-spam.
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Jan 23, 2006, 05:06 AM // 05:06
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#5
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Academy Page
Join Date: Jun 2005
Location: Sweet Hillsides
Guild: Dragons Family (DF)
Profession: R/Mo
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This tactic definitely works. I was hanging around the Zaishen Challenge area, when someone asked for Ritualists for a spirit team. He took me in even though I'm only playing with a free key for the weekend (no slots left on my usual accts) and had to make do with one of the templates, not having faction built up to buy new skills. I set up the spirits I had, he and another Rit/E put up theirs, and the lone warrior waled away on the opposing team.
The first round didn't go so well, apparently there was a conflict between the other two RitEs spirit so that when one was cast, it killed the previous. I took the faction I'd built up during the day and bought Vengeful Weapon and we tried again. Five victories later, we were in the Elite Challenge.
So I'd say it was a pretty effective idea.
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Jan 23, 2006, 05:09 AM // 05:09
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#6
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Ascalonian Squire
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IMO it would work better with a ranger's oath shot since it will recharge all your skills instead of just the anguished was lingwah.
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Jan 23, 2006, 05:11 AM // 05:11
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#7
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Academy Page
Join Date: Dec 2005
Profession: W/Mo
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I tried it.I think I got up to about 8 spirits before they started to die.Its ok but the spirits would all attack different things so not that quite effective.
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Jan 23, 2006, 06:06 AM // 06:06
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#8
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Speaking of spirit spamming my PvP SS necro was killing ritualists VERY fast due to that (9-10 energy every time a spirit expired).
Oath shot is by far the best recharger thugh. It is instant.
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Jan 23, 2006, 06:27 AM // 06:27
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#9
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Frost Gate Guardian
Join Date: Jan 2006
Location: Melbourne/Taipei
Guild: Radicals Against Tyrants
Profession: N/
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Quote:
Originally Posted by antialias02
It helps to know what you're talking about before you post. I've seen this work as well, and it is shaping up to be another spirit-spam.
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I know what I am talking about, the situation is a bit different that's all. Maybe you can try what I said and realise that I might be right.
1. Cast Pain.
2. Cast Anguished Was Lingwah (Lingwah Pain will spawn and die, that's what happened to me when I tested it out in the practice place)
I thought of the combo and I did try it, but it didn't work for me when I tried it (I'm at work, so no GW to try again). But I guess the original post meant:
1. Anguished Was Lingwah
2. Anguished Was Lingwah
3. Anguished Was Lingwah
4. etc
and NO Pain at all.
However I did not try just summoning Lingwah Pains just by themselves, maybe they won't die this way. I will try it when I get the chance.
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Jan 23, 2006, 07:38 AM // 07:38
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#10
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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A simple solution would be to make spirits have no collision size, they are "spirits" after all.
Quote:
Originally Posted by tastemycuc
IMO it would work better with a ranger's oath shot since it will recharge all your skills instead of just the anguished was lingwah.
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Totally off topic but, hello. I remember you from the DotA forums
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Jan 23, 2006, 08:01 AM // 08:01
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#11
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Hmmm. silly name for a skill I think.
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Jan 23, 2006, 08:44 AM // 08:44
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#12
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Site Contributor
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Spirit spamming rangers seem to be back. I was running a R/Rt with oath shot and 6 spirits; high expertise allows you to keep spamming expensive spirits non-stop. Goes very well with some ranger spirits that you'd normally want in your build.
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Jan 23, 2006, 09:22 AM // 09:22
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#13
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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It makes since, though, I mean, Pain doesn't seem all that interesting on its own.
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Jan 23, 2006, 12:33 PM // 12:33
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#14
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Wrath from Beyond - 10 en, 1 cast, 12 recharge
Elite Spell. For each nearby Spirit, one nearby foe is struck for 10- lightning damage. (The same foe cannot be struck more than once.)
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I think it gets to ~21 dmg/spirit, get Glyph of Rewnal and Anguished Was Lingwah, and you've got a powerfull single-hit spell.
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Jan 23, 2006, 12:42 PM // 12:42
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#15
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Academy Page
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it actually goes to 62 damage(there about)...
but seeing as they can't be struck more than once basically what you get with six spirits NEARBY is the ability to strike six foes who is NEARBY for 62 damage each...it's kinda lame
someone correct me if I read this skill wrong...
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Jan 23, 2006, 05:46 PM // 17:46
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#16
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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There is a different one that takes ~50 health from each nearby spirit and does that much damage to one person
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Jan 23, 2006, 05:52 PM // 17:52
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#17
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by Agild Greenfinger
it actually goes to 62 damage(there about)...
but seeing as they can't be struck more than once basically what you get with six spirits NEARBY is the ability to strike six foes who is NEARBY for 62 damage each...it's kinda lame
someone correct me if I read this skill wrong...
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That's not bad at all considering the pain spirits are also dishing out their own damage.
Would an orders necro make this even deadlier? I THINK SO!
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Jan 23, 2006, 05:56 PM // 17:56
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#18
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Gaze from Beyond - 5 en, 1 cast, 10 recharge
Spell. Up to 5 Spirits in the area around you lose 10-18 Health. Target foe is struck for 10-18 lightning damage for each spirit that lost Health this way.
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Had the wrong "from Beyond" spell before Maybe thats still wrong, the players seemed to be taking more than 100 damage per hit. In the match that I saw, it wasn't the spirits that did the killing, it was the spirit-powered spell.
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